The destination is Tau Volantis, the supposed homeworld of the mysterious markers that Clark dealt with in the first two games, and rumoured to hold the secret of destroying them for good. This time out is little different with Isaac being coerced in to joining an expedition to rescue his ex-girlfriend Ellie which continues the theme of the “everyman” reluctant hero. We’re back in the suit of Isaac Clark, the unlucky engineer who survived the original Necromorph incident on the USS Ishimura was experimented on, tortured and almost driven insane by Earth Gov then forced to deal with a second Necromorph outbreak on the Titan Sprawl whilst avoiding the Unitologists who seem intent on killing him. Now Dead Space 3 has arrived almost two years after the second and has been preceded by a lot of press coverage, and not all of it complimentary, so is it worth your money? And in between these we’ve had Dead Space: Extraction and Dead Space: Ignition (an on rails shooter and a digital comic/puzzle game, respectively) that are used to tell other characters tales without the need for the main protagonist being present. Dead Space 2 came about two and a half years later bringing some changes to make the game more action focussed but still keeping the tense atmosphere of the first, and doing a lot to deepen the story and history of the game world. I loved Dead Space’s new approach to survival horror, the marketing campaign that had a trailer edited by James Wan (the director of Saw), the tied in films and novels, and the expectation that they would be creating sequels. We’re over 5 years since the original Dead Space was released, and in that time we’ve seen the vision of Visceral Games and EA for the IP come to fruition.
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